Anno 1800: Game Update 10 (2024)

Release date: February 23, 6 PM CET / 12 PM EST

Download Size: 1.41 GB

Open water buildings and Quay Street

You can now build harbour buildings in open water. To connect them with the land and with each other if needed, we introduced a new quay street. Simply drag a regular street out on the water and it’ll automatically turn into a quay street.

Trading Routes Grouping

Trade routes from now on can be grouped, improving overview and navigation.

Comfortable Hedge placement

The new placement system helps to place ornaments like hedges in a more comfortable way.

Send to Island: Arrival Message

You will now receive a message when the ship(s) you sent to an island are arriving at their final destination.

Fill up all route slot

By using a new shortcut, it is now possible to quickly fill up all slots of a new trade route with the same good.

Event Messages: Jump To button

A “Jump To” button was added to the notification of a finished event like the World Fair or a research project.

Ship Navigation: Display buoy

Each checkpoint of a ship’s route is now marked with a buoy in the water.

Bonus Good Display

In the infotip the precise cycle-times (e.g. every third turn) for bonus goods is now shown.

Advanced Piers – Goods in Statistics

The defined “good” of an advanced pier is now also displayed in the list of the Statistic Menu.

Cosmetic DLCs Attractivity

Added a regular attractivity value to all objects of Cosmetic DLCs.

Increased the input storage of Teff Mills in Enbesa

Budgets for NPC traders were adjusted according to the player’s progress level (up to 100.000 in late game)

Balanced buy and sell prices for the items “Polyglot Scholar Rahim”, “Vicente’s Informant” and “Dockyard Tool System” to be more in line with the prices of other items of the same rarity

Balanced diplomacy relationships with certain 2nd and 3rd party NPCs to remove a potential exploit for buffing relationships.

Fixed zero buy/sell price for “Ketema’s Cousin” item

Adjusted ships’ loading/unloading behaviour: ships will now wait with the loading of goods until all unloading actions are processed

Adjusted clicking area close to the construction bar

Improved UI to highlight newly acquired items

Improved Statistic Menu by displaying goods in the graph that are produced in any way, even if the region doesn’t fit

Improved readability of the item infotips in the Statistic Menu

Various improvements were made for the repair rate and loading speed UI

Campaign newspaper and special edition newspaper will now be shown on top of any menu instead of closing them

Adjusted drop zones for trading menus

Added random rotation and variation when placing multiple Scholar residences

Adjusted the object menus of fences to show the cycling feature

Adjusted texts for infotips while using drag and drop feature for items

Polished top bar user interface

Polished Drag and Drop feedbacks for items in Traders object menu

Polished the texts for Items affecting expeditions

Polished slight misalignment for “Undo / Reset” buttons in expedition preparation screen

Adjusted positioning of “Demolitions expert” units to the harbour basem*nt

Improved expeditions UI: “Jump to” button of “Launch the Expedition” quests now leads to the relevant expedition in the expedition screen

Adjusted positioning of morale infotip in expedition meta menus

Improved the UI to show the amount of farm modules with the tractor already in blueprint mode

General

Addressed performance issues appearing for some players since Game Update 9.3

Fixed several behaviour issues like wrong sound effects with drop zones in all item menus

Fixed incomplete search list of items for specific buildings

Fixed the issue with the “Discard cargo” option when the slots are not full for all ships

Fixed the issue with misleading celebration when the Expansion bonus is not gained after conquering the island

Fixed the issue when “Captain of Industry” Influence effect was not applied to the Spectacle Factory

Fixed the issue with filtering goods in the Advanced Pier if the items tab is opened in the Trading Post

Fixed the issue with the Advanced Piers accepting ships which don’t trade selected good

Fixed the issue when items on ships could not be swapped by drag and drop

Fixed an issue where the infotips in the Statistic Menu were not showing prices and expedition bonuses

Fixed missing infotips for health, capacity and damage in the Trading Post while the item tab is open

Fixed the issue where some Club Rewards were missing

Fixed the issue with missing Club Rewards in the New World

Fixed the issue with showing buttons for Wait For Goods, Unload and Discard Cargo as deactivated in the Trade Routes Menu

Fixed the issue with the ships gathering in one spot after war is declared before continuing trade again

Fixed the issue with “Game saved” notification showing an unnecessary “Click to jump to location” infotip

Fixed the issue with the highlighted “Jump-to” overlay when a new notification is added to the list

Fixed the issue with greyed out notifications when changing session

Fixed low contrast for “All population Tiers” button in Marketplace Menu

Fixed the incorrect infotip showing unlock condition when copying bridges

Fixed the issue when multiple menus could be opened at the same time

Fixed the issue when charter ship could be commanded to “Patrol” or “Move to another region” after cancelling that ship’s charter route in a specific way

Fixed misleading infotip showing “Construct building and modules” for single module upgrade button

Fixed the issue with the lamps of the “Tribute to the Diving Bell” and “Straight Promenade” ornaments not illuminating their surroundings at night

Fixed missing infotip for “undo / reset” button in expedition preparation screen and in direct trade window

Fixed the issue with a “blind spot” in ship inventory that prevented cursor from interacting with an item in the trade window

Fixed the issue when street could not be constructed in specific places on the Ditchwater campaign island

Fixed the issue where hovering the mouse cursor below the “Items” window border will display infotips for not visible items

Fixed locked default skins for Clipper and Cargo Ship if the ship construction requirements are not met

Fixed the issue where the defeat screen could be skipped by pressing a keyboard shortcut for some meta-menus

Fixed the issue where the item reward name was not adapted to the character notification if there are four reward images

Fixed the issue where it was possible to drag and drop items and goods into 2nd party ships of the session

Fixed missing splash damage area indicator for common mortar item

Fixed the issue with the trade button overlapping the goods list in Sir Archibald’s object menu

Fixed the issue for the New World when woodcutter was shown disabled even if it could be built

Fixed the issue when not applied item effects on buildings were visible in the income tab of statistic menu

Fixed the issue with pier worker feedback units walking in masses into the small newsstand and closed the Black Hole with secret space magic.

Fixed the issue when the visual part of an island deposit’s buttons were not displayed for all deposits if island has 5 or more ores in it

Fixed the issue when not all goods were displayed in the trade route preview if all slots of the Great Eastern were used

Fixed the issue with the second page of the Botanical Garden showing unavailable items

Fixed the issue where the whole Palace was moved when copying a few of its modules

Fixed the issue where Scholars islands had no incidents. Especially with all that partying…

Fixed the issue where Fuel Stations in Enbesa destroyed canals in front of their exits when built

Fixed an audio issue where Sir Achibald’s voice played instead of Emperor Ketema’s in the quest “Taborime Dreams”

Fixed a flickering workforce warning sign during the workforce decrease both in the Research institute’s object and meta menus

Fixed the issue with disappearing water from the Clearwater Pool with increased camera distance

Graphics & User Interface

Fixed the issue with the filter in the Research Institute when opened from the Statistics Menu

Fixed the issue with the “Donate to Science” shortcut button for German language

Added sources for “Poster of the Leader” in the item overview

Fixed formatting and icon for Repair Crane object menu

Fixed the issue with the text of the Taborime Harbormaster’s Register being longer than the asset itself for some languages

Fixed an issue with the translations of the “Scholars” tab in the building menu

Multiplayer

Fixed a formatting error in multiplayer lobbies for German language

Fixed an issue where an empty expedition menu appeared after opening an unlocked region for co-op players in multiplayer mode

Fixed an issue where different portraits were being displayed for a co-op savegame as loading profile and in the diplomacy menus when the host’s portrait is not unlocked on the other player’s account

Fixed the issue where the player who is NOT first to settle Enbesa, will receive Ketema’s explanation about shepherds/elders only, when the first player to settle Enbesa meets the conditions

Fixed the issue where players could delete blueprint buildings of a competitor

Fixed an issue where the warning “You cannot affect your diplomatic relationship” was overlapped by diplomatic action buttons in the diplomacy meta menu for a second party of the same team

Fixed the issue where the co-op player profile box was shifted for the “invitation in pending” status if the re-invited player had a long nickname

Fixed multiplayer issue where the AI sent “Silo Built” appreciation messages to all players instead of only the player that built them

Fixed the issue in the multiplayer lobby where “Construction cost refunds” were mentioned three times in the settings overview

Quests

Added more items for completing the “Capital of Culture” quest (Sunken Treasures)

Fixed the issue where players could not unlock the Airship Hangar if the “The Passage” storyline was cancelled

Fixed an incorrect objective text for the “A Prince in Progress” quest

Adjusted the questline for unlocking and building the Research Institute so NPC communication and being able to build the Institute are more in line

Fixed inconsistent text for the quest “Angereb: A Traitor’s Choice”

Fixed the story blocker that happened after destroying the Harbour before picking Sir John`s Logbook

Fixed the issue where the Artisan’s quest “Sound of Music” could be triggered when the Church was not constructed yet

Localization & Text

Fixed translation of the “Gods of the Delta” description for Traditional and Simplified Chinese languages

Added localization for the “Diving Spot Discovered” message for the “Sunken Treasures” DLC

Added German translation for the description of the “Accept all visitors” option

Fixed the issue where tips about Angereb and Waha Desher on the loading screen were shown only in English

Fixed missing translation for all languages except English for “Amusem*nt Park Ornament” in the infotip and object menu

Fixed missing translation for all languages except English for “City Lights Ornament” in the infotip and object menu

Fixed missing translation for all languages except English for “Christmas Ornament” in the infotip and object menu

Polished Russian and Polish translations for World’s Fair: Infrastructure construction phase

Added translation for “Affects Trade Unions” line in the infotip of the “Gods of the delta” museum set for all languages now

Added translations for the text of shepherd’s speech in the Accept/Decline notification of the quest “Confessional – Recompense”

Fixed confusing text for the reward notification for the quest “The Great Exhibition”

Fixed various typos and adjusted texts for the “Land of Lions” DLC

Fixed inconsistent names of the “City Lights” Cosmetic DLC shown in both Ubisoft Connect and the game

Fixed names of the “Market Stall” and “Outdoor Table” ornaments

Fixed text issue for Princess Qing in the Diplomacy Screen

Fixed the typo for “Fish” in the Zoo Menu

Fixed missing spaces between sentences in the “Finding Sarmento” event of the “Finding Isabel Sarmento” campaign expedition

Anno 1800: Game Update 10 (2024)

FAQs

Why is Anno 1800 being discontinued? ›

"Sales of Anno 1800 will be discontinued on Steam after April 16th due to a publisher decision to make the game exclusive to another PC store," it says.

Does Anno 1800 use a lot of RAM? ›

Here are the Anno 1800 System Requirements (Minimum) ; CPU: Intel Core i5-3470, AMD FX 6350 ; CPU SPEED: Info ; RAM: 8 GB ; VIDEO CARD: NVIDIA GeForce 670 GTX or . To run the Anno 1800 system requirements, you will need an AMD Radeon R9 270X GPU, an Intel Core i5-4460 CPU, and an Operating System of Windows 10 64 bit..

Is Anno 1800 no DLC worth it? ›

You don't need any DLC to begin with - by all means, buy it all while it's on sale of you want to but don't activate it for your first few games as you will have to manage colonies in five regions instead of two. I've been playing on and off for 200+ hours and I still find managing two regions quite challenging.

How long does Anno 1800 last? ›

How the world remembers your name is up to you. How long is Anno 1800? When focusing on the main objectives, Anno 1800 is about 14 Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 133 Hours to obtain 100% completion.

Is Anno Online shutting down? ›

The game was in "maintenance mode" starting in September 2017, meaning there was no further development or major in-game events. The game was closed on 31 January 2018.

Was Anno 1800 a success? ›

Now that it's the most successful game in Ubisoft's 25-year-old city builder series, Anno 1800 is the first entry in the series to be ported to consoles. Ubisoft revealed its city-builder strategy game Anno 1800 has reached 2.5 million players.

What is the best money maker in Anno 1800? ›

With that in mind, here are the best ways of making money in the game.
  • 9 Build Ships To Sell. Shipbuilding can become a lucrative business. ...
  • 8 Build More Houses. More population increases tax income. ...
  • 7 Produce Goods To Sell. ...
  • 6 Beautify The City. ...
  • 5 Shareholding. ...
  • 4 Quests. ...
  • 3 Create Propaganda. ...
  • 2 Spread Over More Islands.
Jan 21, 2024

What happens if you run out of money in Anno 1800? ›

Coins limit and bankruptcy

again the player will go bankrupt. Bankruptcy means losing the game and it should be avoided at all cost.

What is the max range in Anno 1800? ›

Wings and street range
Profile LevelPopulationMax Range (dirt roads)
62147460176
63160360180
64173900184
65188070188
64 more rows

Why is Anno 1800 addictive? ›

Anno 1800 is a visually stunning, incredibly compelling management-strategy game. One thing of particular note is just how great and addictive the gameplay loop is, hooking you in as you watch your cities develop and expand, made all the better as you unlock and build a wide variety of buildings.

Is electricity worth it in Anno 1800? ›

Due to the fact that electricity increases productivity of many buildings by +100%, providing them with electricity can significantly reduce the need for workforce and space, and maintenance costs. sewing machines per minute.

Can you conquer in Anno 1800? ›

Military takeover

If the player chooses to conquer the island the player will take over the island and claim it, with everything previously built on the island being removed. However, the harbor will keep its upgraded status.

Why was Anno 1800 pulled from Steam? ›

Anno 1800 was taken from Steam on account of the publisher. There is still a (hidden) store page (the game can't be bought though) and owners can still play it and even buy expansions, but the base game isn't sold on Steam anymore.

Is Anno 1800 coming back to Steam? ›

And Anno 1800 is actually coming back to Steam after previously having been removed — it's from 2019.

Is Anno online still active? ›

Hello Anno Community, Today we are informing you that Ubisoft has decided to decommission online services for some older games on September 1st, including Anno 2070. You can find the full list of all impacted games here.

Why did I lose Anno 1800? ›

Lack of coins, as the crucial resource, can lead to losing the game. Therefore it is crucial for the player to keep an eye on their economy: amount of coins and balance.

References

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