The Divinity: Original Sin board game took 6 years to make because Larian was determined to do right by the series: 'We're not going to do a piss poor job with a game that's part of an IP that we care about' (2024)

The Divinity: Original Sin board game took 6 years to make because Larian was determined to do right by the series: 'We're not going to do a piss poor job with a game that's part of an IP that we care about' (1)

After six years of development, Larian Studios has released Divinity: Original Sin The Board Game—a distillation of its unique approach to fantasy RPGs into a box full of cardboard and plastic. You can read my impressions of the game for a full rundown, but suffice to say, I think it's something really special. So I was grateful to get the opportunity at the launch event to talk to Kieron Kelly, publishing coordinator at Larian and the overseer of the project, about how it all came together.

Tabletop gaming is near and dear to the studio—that should probably come as no surprise. Kelly himself has been running a weekly Dungeons & Dragons game for "three years straight, maybe longer", and he's far from the only one.

"There's loads of people that DM and play D&D or other tabletop games," says Kelly. "There are plenty of board gamers, there are board game nights in the Gent and Dublin offices,and a few others. And then there's also a big contingent of Warhammer fans. So I think we've always been that type of tabletop nerd, a lot of us.

"And I think you see that in the design of our video games. So much of it is about that, trying to capture the tabletop feel where the possibilities are endless. Obviously, videogames will always have some sort of limitation, but every attempt we make is to try and limit those limitations as we go, to make the possibilities as endless as possible for the player."

The Divinity: Original Sin board game took 6 years to make because Larian was determined to do right by the series: 'We're not going to do a piss poor job with a game that's part of an IP that we care about' (2)

Ironically, however, translating that approach back into a board game proved more difficult than Larian was expecting. A functional version of the game was ready roughly on schedule to deliver to the game's Kickstarter backers, but Larian wasn't happy with it. The elemental effects system, based directly on the mechanics of the videogame, was much too fiddly and complicated in tabletop play, and it didn't achieve the breadth of narrative choice and consequence the studio wanted. It went back into a lengthy process of redesigning.

"Come like May, June 2021, we were like, we're not making enough changes here. It's kind of going, not in circles, but the refinements are too small for the issues that we're constantly seeing," says Kelly. "And yeah, it was like, is this going to work? Is it a good game? Are we ever gonna make this game? I mean, there was discussion about just giving out refunds."

But instead of calling it a day, Larian called on veteran board game designer Rob Daviau (Pandemic Legacy, Unmatched) to consult on the project—to help them discover how the project could be saved, and perhaps whether it was worth saving at all.

"He said, 'Look, you have something here, you've just got too much'," says Kelly. "And it sounds easy when someone says that, but then you have to figure out what you cut, and then you have to figure out how you rebuild from what you've lost. As someone who didn't necessarily know the Divinity IP, a lot of his suggestions, as good as they were for game design, would have actually removed that identity and that heart of Divinity. And so, we had a difficult challenge of, well, okay, we know, we have something, we can take the extra step to refine it. But how do you keep that core Divinity experience?"

The Divinity: Original Sin board game took 6 years to make because Larian was determined to do right by the series: 'We're not going to do a piss poor job with a game that's part of an IP that we care about' (3)

Finding that answer took another three years and a whole new team of board game designers. The final game isn't a one-for-one translation—you can see where those difficult cuts had to be made to achieve a more streamlined and playable experience. But it absolutely does feel true to that spirit of Divinity, evoking both the player freedom and the intricate strategy combat while putting its own uniquely tabletop spin on them.

More than that, the game practically radiates Larian's continued love for the series. After the enormous success of Baldur's Gate 3, and the recent implication that the studio is working on new IP, longtime fans might fear that Divinity is set to be left behind. But that certainly doesn't seem to be the case. Though the board game itself is only "a small project within the company", it does seem to reflect a wider commitment to the series.

"I think Divinity has always got a close place in all of our hearts," says Kelly. "It's an IP that's obviously ours, and we care about a lot. It's one of the reasons why we took the extra time for the board game. It's like, well, we're not going to do a piss poor job with a game that's part of an IP that we care about… So I think Divinity hasn't ever left us. It's just you know, we obviously had BG3 on the go so we were focused on that. But Divinity's never an IP that we're just going to let die."

The Divinity: Original Sin board game took 6 years to make because Larian was determined to do right by the series: 'We're not going to do a piss poor job with a game that's part of an IP that we care about' (4)

Showing off the game at its launch event, it was clear to see Kelly's relief at finally being having a game the company could be really proud of. After six years, he's earned a bit of a break from all this messing about with cards and dice. So it is with a little guilt that I ask the obvious question: are there more Larian board games to come?

"The truth is, I don't know," says Kelly. "I think we've learned a lot, and it's unlike us to learn things like this and then not use that experience elsewhere. But it's also our habit, shall we say, to not talk about things until we're ready to talk about them! So if we were to do something, I don't know if we would do a Kickstarter, maybe, maybe not. But I know if we did, it would be much further along in development, that we'd be much happier with it before we did. So you know, there's a lot of lessons learned.

"And I think we're always going to be a company that makes things that excite us. And the game did excite us when we first pitched it… and it excites us now. So I think we'll always be making, we'll always be doing projects. Obviously, most of the time, that is video games, but if we ever dip our toes into other things, it will be because it excites us. And it's something we think it'd be cool to have and to make."

For more on Divinity: Original Sin The Board Game, head over to my hands-on feature.

The Divinity: Original Sin board game took 6 years to make because Larian was determined to do right by the series: 'We're not going to do a piss poor job with a game that's part of an IP that we care about' (5)

Robin Valentine

Senior Editor

Formerly the editor of PC Gamer magazine (and the dearly departed GamesMaster), Robin combines years of experience in games journalism with a lifelong love of PC gaming. First hypnotised by the light of the monitor as he muddled through Simon the Sorcerer on his uncle’s machine, he’s been a devotee ever since, devouring any RPG or strategy game to stumble into his path. Now he's channelling that devotion into filling this lovely website with features, news, reviews, and all of his hottest takes.

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The Divinity: Original Sin board game took 6 years to make because Larian was determined to do right by the series: 'We're not going to do a piss poor job with a game that's part of an IP that we care about' (2024)

FAQs

How long did it take to make Divinity: Original Sin? ›

After six years of development, Larian Studios has released Divinity: Original Sin The Board Game—a distillation of its unique approach to fantasy RPGs into a box full of cardboard and plastic.

Do I need a Larian Studios account to play Divinity? ›

Setting up a Larian Studios Account is completely optional, and not doing so will not prevent you from playing the Game.

How long does it take to finish Divinity: Original Sin? ›

When focusing on the main objectives, Divinity: Original Sin is about 66½ Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 108 Hours to obtain 100% completion.

Is Divinity: Original Sin an original IP? ›

Larian's latest board game is based on its own IP, Divinity: Original Sin – legally distinct from Dungeons & Dragons – but you don't need any knowledge of the video game to play the new board game.

Why is Divinity hard to make? ›

As sugar attracts water, any humidity or moisture in the air can affect how your divinity turns out. Divinity should be dry and set within two hours, but have patience.

Is Larian working on Divinity 3? ›

Divinity: Original Sin 3 is Likely Still a Ways Off

Larian founder Swen Wicke has commented on the future of the Divinity series, stating that Divinity: Original Sin 3 is going to happen, but the team will be taking a much-needed break after Baldur's Gate 3.

What is the point of a larian account? ›

A Larian Studios account gives you access to our online services, such as Cross Save, as well as exclusive content. The Larian Account backend is also in early access and the services provided will grow over time. Which services will be available with my Larian Account?

What is larian worth? ›

staff-author. October 2, 2023. Net Worth: $1.8 B.

Is Divinity: Original Sin slow? ›

And I don't necessarily mean in terms of plot, just the gameplay as a whole. It's really, really slow. Especially when there's non-enemy AI in battles I have to wait for. The only games I've played with this kind of combat are things like Disgaea, and the pace is so much easier to handle.

What is the max level in Divinity: Original Sin? ›

The max level is not 20, but rather a "soft cap". There are enough experience points to get to level 20 by just doing quests without murdering everything for experience points. if you do all of the side quests, you can end the game at level 22 and if you maximize exp gains, you can end the game at level 23.

Is there romance in Divinity: Original Sin? ›

Players can have passionate romances with one of the many characters in this title, although the intensity of these romances can change quite a bit. This list of the Divinity: Original Sin 2 romance options has been updated to include some more information.

What is the best class to play in Divinity: Original Sin? ›

1 Conjurer

The Conjurer is far and away the best magic-focused class and perhaps the best class that Divinity: Original Sin 2 offers. The Conjurer is effectively two characters at once, both controllable by the player: the Conjurer themselves, and their summoned allies.

What is the difference between Divinity: Original Sin classic and definitive edition? ›

Divinity: Original Sin II offers a variety of difficulty modes to cater to different player preferences, from easy Story Mode to challenging Honor Mode. The Classic Edition provides more freedom and higher skill caps, while the Definitive Edition offers balance and additional content like the Sir Lora DLC quest.

Is Divinity: Original Sin replayable? ›

Instead of being a one-and-done adventure, Divinity incentivizes you to play through it multiple times.

How much did it cost to make Divinity: Original Sin? ›

Larian initially had 1.5 million Euros to spend on Divinity: Original Sin and hoped to build it on a budget of 3 million. In the end, the studio spent 4.5 million Euros.

How long was DOS2 in development? ›

How long has the game been in development for? A small team first started working on story and game design in late 2016. In January 2017 we received the official go from Wizards of the Coast in Seattle, while we were in the middle of Divinity: Original Sin 2's Early Access period.

How much did it cost to develop Divinity: Original Sin 2? ›

This game had to cost around 10 to 15 million to make. Definitely AA. The only thing that makes it technically an indie game is that it is published by the studio in-house, and even that is a sketchy definition.

How many people made Divinity: Original Sin 1? ›

To put that into perspective, Divinity: Original Sin, released in 2014, was made with fewer than 50 people. It's been nearly a decade of extraordinary success and growth for Belgian company Larian, which now has studios all around the world.

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