The Arena of the One is a Questin Divinity: Original Sin II. Upon entering the Arena of the One, you are finally close to ascension...to Divinity. Will you be able to reclaim your rightful place and ascend as a Divine?
Important NPCs
- Dallis
The Arena of the OneObjectives
- Reach the Wellspring.
- Kill your embodiment.
- Reach Malady's beacon.
The Arena of the One Walkthrough
After you talk to the Eternal Arbiter, you will be teleported to the Arena of the One, along with your former companions, now Sworn to the God-King. You are instructed to get to the end faster than the others, but obviously, your former companions will try to kill you and stop you from getting past. If Alexandar is still alive, he will be here as well, and turn on you. With a high Persuasion however he can be convinced to set aside his ambition to become Divine and support you instead. This will also award you the Favoured Son achievement. If that doesn't work the simplest solution here is to kill them all, but you will not be able to loot your former companions' bodies. You will be granted no XP for killing any of them as well, but since they are weak, it is best to finish them all then walk towards the end.
As you move forward though, there will be 2 Eternal Sentinels that will try to stop you. Defeat them both, and you will receive 27,900XP per kill. Move towards the Wellspring and a cutscene will play. Apparently, Dallis has followed you, calling you predictable. She will then use the Aetheran rod to destroy the Wellspring, purging it of any powers that lay within. Her actions have effectively ruined your grand plans for ascension, and left the arena in ruins. You are now tasked with escaping the arena before it is too late.
As you attempt to escape, however, the gods within you and your party will surface, angry at your failure and calling you their worst mistake. At this point, you are given the option to "give yourself" to your god, or refuse. If you choose to "give yourself", your god will rip out your source and your character will instantly die, but combat will still be initiated with the rest of your party members. If you refuse, they will angrily proclaim they made you, and combat will still begin anyway. In either case, you will have to fight your clones, so defeat them all for 55,800XP each. Once the last clone remains, a Source Titan will spawn from the last clone, and you will have to fight it. All enemies have around 4000 combined HP+PA+MA each.
Defeating the Titan grants an amazing 125,550XP (the 55,800XP is replaced with this amount). Don't forget to loot the Source Titan after it's dead for some really nice loot.
Note: Sometimes, there is a bug where you will not receive 55,800XP for killing a clone. If this happens, you will have to reload and kill them again or you will forfeit the XP.
After the fight, use Malady's beacon to escape. Be very careful not to step on the lava surfaces - they will instantly kill any member if stepped upon! Only one member needs to use the beacon, and a cutscene will play with Malady saving the entire party from certain death. After being rescued, you will be granted 69,750XP, although this XP reward is not shown in the combat log due to the transition into Act IV, wiping your log clean.
Back at the Lady Vengeance, you can spend a night with one of your companions. Once you're ready, talk to the figure statue to summon Malady, and you'll continue the journey to the final Act, Arx.
Rewards:
- 27,900XP per Eternal Sentinel kill, for a total of 55,800XP for both constructs.
- 55,800XP per clone kill and 125,550XP for killing the Source Titan.
- 69,750XP upon being saved by Malady.
Quests |
A Craftsman of Dreams and Nightmares♦A Danger to Herself and Others♦A Familiar Face♦A Fate Worse Than Death♦A Generous Offer♦A Hunger From Beyond♦A Hunter of Wicked Things♦A King Reborn♦A Man and His Dog♦A Most Urgent Matter♦A Prize Kill♦A Rare Prey♦A Taste of Freedom♦A Trial for All Seasons♦A Web of Desire♦A Wolf Alone♦Aggressive Takeover♦All In The Family♦Almira's Request♦An Existential Crisis♦An Eye for an Eye♦An Unlikely Patron♦Artefacts of the Tyrant♦Battle at the Gates♦Bitter Tonic♦Blessing from Afar♦Blood Dowry♦Bound by Pain♦Burial Rites♦Burying the Past♦Business Rivals♦Call to Arms♦Champion of the Gods♦Counting your Chickens♦Crippling a Demon♦Dark Dealings in the Blackpits♦Delusions of Grandeur♦Doctor's Orders♦Drowning her Sorrows♦Eithne the Trader♦End Times♦Escape from Fort Joy♦Every Mother's Nightmare♦Fane♦Fane (Quest)♦Finder's Fee♦Finding Emmie♦Finding Lord Arhu♦Grebb the Scholar♦Hammerfall♦Healing Touch♦Heroes' Rest♦♦Hot Under the Collar♦Infestation♦Invaders♦Keep Calm and Carrion♦Lady o' War♦Lost and Found♦Love has a Price♦Mercy is Power♦Most Dangerous When Cornered♦No Laughing Matter♦No Way Out♦Nothing But Child's Play♦Old Flames♦Old means Gold♦On the Ropes♦Opposites Attract♦Past Mistakes♦Popularity Contest♦Powerful Awakening♦Press-ganged♦Proving Ground♦Red Ink in the Ledger♦Redemption♦Running like Clockwork♦Saheila's People♦Saheila's Signet♦School's Out♦Seed of Power♦Seeking Revenge♦Shadow over Driftwood♦Signs of Resistance♦Silence Broken♦Speaking in Forked Tongues♦Strange Cargo♦Stranger in a Strange Land♦The Academy♦The Advocate♦The Arena of Fort Joy♦The Armoury♦The Bark's Bite♦The Burning Pigs♦The Burning Prophet♦The Collar♦The Consulate♦The Covenant♦The Cursed Ring♦The Driftwood Arena♦The Drowned Temple♦The Druid♦The Elven Seer♦The Escape♦The Eternal Worshipper♦The Execution♦The Forgotten and the Damned♦The Gargoyle's Maze♦The Imprisoned Elf♦The Injured Magister♦The Key to Freedom♦The Last Stand of the Magisters♦The Law of the Order♦The Loremaster♦The Merchant♦The Midnight Oil♦The Missing Magisters♦The Missing Prisoners♦The Mother Tree♦The Murderous Gheist♦The Nameless Isle♦The Purged Dragon♦The Reluctant Servants♦The Sallow Man♦The Secrets of Bloodmoon Island♦The Secrets of the Dwarves♦The Shakedown♦The Shriekers♦The Silent One♦The Snoozing Adventurer♦The Stoic Spirit♦The Teleporter♦The Three Altars♦The Tribe of Saheila♦The Ugly Little Bird♦The Vault of Linder Kemm♦The Watcher's Mercy♦The Weaver♦The Wrecked Caravan♦They Shall Not Pass♦Thinning the Herd♦Threads of a Curse♦To the Hall of Echoes♦Treated Like Cattle♦Troubled Waters♦Unlikely Lovers♦Unscholarly Pursuits♦Up in the Clouds♦Vengeance for the Fallen♦What a Fuss to have Wrought♦Window of Opportunity♦Wishful Thinking♦Withermoore's Soul Jar |