The Arena of the One | Divinity Original Sin 2 Wiki (2024)


The Arena of the One

The Arena of the One | Divinity Original Sin 2 Wiki (1)
Eternal Arbiter
Location Nameless Isle
Suggested Level 17+
Next Quest Hammerfall
Previous Quest The Academy

The Arena of the One is a Questin Divinity: Original Sin II. Upon entering the Arena of the One, you are finally close to ascension...to Divinity. Will you be able to reclaim your rightful place and ascend as a Divine?

Important NPCs

  • Dallis

The Arena of the OneObjectives

  1. Reach the Wellspring.
  2. Kill your embodiment.
  3. Reach Malady's beacon.

The Arena of the One Walkthrough

After you talk to the Eternal Arbiter, you will be teleported to the Arena of the One, along with your former companions, now Sworn to the God-King. You are instructed to get to the end faster than the others, but obviously, your former companions will try to kill you and stop you from getting past. If Alexandar is still alive, he will be here as well, and turn on you. With a high Persuasion however he can be convinced to set aside his ambition to become Divine and support you instead. This will also award you the Favoured Son achievement. If that doesn't work the simplest solution here is to kill them all, but you will not be able to loot your former companions' bodies. You will be granted no XP for killing any of them as well, but since they are weak, it is best to finish them all then walk towards the end.

As you move forward though, there will be 2 Eternal Sentinels that will try to stop you. Defeat them both, and you will receive 27,900XP per kill. Move towards the Wellspring and a cutscene will play. Apparently, Dallis has followed you, calling you predictable. She will then use the Aetheran rod to destroy the Wellspring, purging it of any powers that lay within. Her actions have effectively ruined your grand plans for ascension, and left the arena in ruins. You are now tasked with escaping the arena before it is too late.

As you attempt to escape, however, the gods within you and your party will surface, angry at your failure and calling you their worst mistake. At this point, you are given the option to "give yourself" to your god, or refuse. If you choose to "give yourself", your god will rip out your source and your character will instantly die, but combat will still be initiated with the rest of your party members. If you refuse, they will angrily proclaim they made you, and combat will still begin anyway. In either case, you will have to fight your clones, so defeat them all for 55,800XP each. Once the last clone remains, a Source Titan will spawn from the last clone, and you will have to fight it. All enemies have around 4000 combined HP+PA+MA each.
Defeating the Titan grants an amazing 125,550XP (the 55,800XP is replaced with this amount). Don't forget to loot the Source Titan after it's dead for some really nice loot.

Note: Sometimes, there is a bug where you will not receive 55,800XP for killing a clone. If this happens, you will have to reload and kill them again or you will forfeit the XP.

After the fight, use Malady's beacon to escape. Be very careful not to step on the lava surfaces - they will instantly kill any member if stepped upon! Only one member needs to use the beacon, and a cutscene will play with Malady saving the entire party from certain death. After being rescued, you will be granted 69,750XP, although this XP reward is not shown in the combat log due to the transition into Act IV, wiping your log clean.

Back at the Lady Vengeance, you can spend a night with one of your companions. Once you're ready, talk to the figure statue to summon Malady, and you'll continue the journey to the final Act, Arx.

Rewards:

  • 27,900XP per Eternal Sentinel kill, for a total of 55,800XP for both constructs.
  • 55,800XP per clone kill and 125,550XP for killing the Source Titan.
  • 69,750XP upon being saved by Malady.
Quests

A Craftsman of Dreams and NightmaresA Danger to Herself and OthersA Familiar FaceA Fate Worse Than DeathA Generous OfferA Hunger From BeyondA Hunter of Wicked ThingsA King RebornA Man and His DogA Most Urgent MatterA Prize KillA Rare PreyA Taste of FreedomA Trial for All SeasonsA Web of DesireA Wolf AloneAggressive TakeoverAll In The FamilyAlmira's RequestAn Existential CrisisAn Eye for an EyeAn Unlikely PatronArtefacts of the TyrantBattle at the GatesBitter TonicBlessing from AfarBlood DowryBound by PainBurial RitesBurying the PastBusiness RivalsCall to ArmsChampion of the GodsCounting your ChickensCrippling a DemonDark Dealings in the BlackpitsDelusions of GrandeurDoctor's OrdersDrowning her SorrowsEithne the TraderEnd TimesEscape from Fort JoyEvery Mother's NightmareFaneFane (Quest)Finder's FeeFinding EmmieFinding Lord ArhuGrebb the ScholarHammerfallHealing TouchHeroes' RestHot Under the CollarInfestationInvadersKeep Calm and CarrionLady o' WarLost and FoundLove has a PriceMercy is PowerMost Dangerous When CorneredNo Laughing MatterNo Way OutNothing But Child's PlayOld FlamesOld means GoldOn the RopesOpposites AttractPast MistakesPopularity ContestPowerful AwakeningPress-gangedProving GroundRed Ink in the LedgerRedemptionRunning like ClockworkSaheila's PeopleSaheila's SignetSchool's OutSeed of PowerSeeking RevengeShadow over DriftwoodSigns of ResistanceSilence BrokenSpeaking in Forked TonguesStrange CargoStranger in a Strange LandThe AcademyThe AdvocateThe Arena of Fort JoyThe ArmouryThe Bark's BiteThe Burning PigsThe Burning ProphetThe CollarThe ConsulateThe CovenantThe Cursed RingThe Driftwood ArenaThe Drowned TempleThe DruidThe Elven SeerThe EscapeThe Eternal WorshipperThe ExecutionThe Forgotten and the DamnedThe Gargoyle's MazeThe Imprisoned ElfThe Injured MagisterThe Key to FreedomThe Last Stand of the MagistersThe Law of the OrderThe LoremasterThe MerchantThe Midnight OilThe Missing MagistersThe Missing PrisonersThe Mother TreeThe Murderous GheistThe Nameless IsleThe Purged DragonThe Reluctant ServantsThe Sallow ManThe Secrets of Bloodmoon IslandThe Secrets of the DwarvesThe ShakedownThe ShriekersThe Silent OneThe Snoozing AdventurerThe Stoic SpiritThe TeleporterThe Three AltarsThe Tribe of SaheilaThe Ugly Little BirdThe Vault of Linder KemmThe Watcher's MercyThe WeaverThe Wrecked CaravanThey Shall Not PassThinning the HerdThreads of a CurseTo the Hall of EchoesTreated Like CattleTroubled WatersUnlikely LoversUnscholarly PursuitsUp in the CloudsVengeance for the FallenWhat a Fuss to have WroughtWindow of OpportunityWishful ThinkingWithermoore's Soul Jar

The Arena of the One | Divinity Original Sin 2 Wiki (2024)

FAQs

How do you fight in the arena again in Divinity: Original Sin 2? ›

The only way to retry the arena is to reload a save before you tried it. Dont worry though, you didnt lose much. Just a bit of XP and a random quest reward.

What is the arena mode in original sin 2? ›

Description about the Arena Mode

Arena mode is a game mode for 2 to 4 players featured in original Divinity Original Sin 2 where the heroes were unnamed. In the Definitive edition Larian released 16 heroes with which you can create a team up to 4 heroes (depends on map rules) and play against other players online.

Where is the arena in DOS 2? ›

The Driftwood Arena is one of many Quests found in Divinity: Original Sin 2. You can begin this quest by simply finding the arena. It's in Lohar's hideout, which is found by going beneath the Tavern found in Driftwood.

Should I fight Murga blindfolded? ›

(Note: It is not necessary to fight blindfolded, but the method to complete the quest alters. See below.) Main Method: If you agree to fight blindfolded, your range and accuracy will be reduced for all of your characters. After beating those contenders blindfolded, Murga will fight you herself.

Can you fight in the arena more than once divinity 2? ›

Divinity: Original Sin 2

You can only fight multiple times in multiplayer. If you play alone there is only one fight.

Can you save the dog in Divinity Original Sin 2? ›

You can't save the dog, no. If you have the pet pal skill, you get a few dialogue options, but ultimately it's leave it behind or put it out of it's misery, which will start combat.

What is the best class in Original Sin 2? ›

The Inquisitor is arguably the best Divinity 2 class for close combat. It's a combination of the Cleric and the Fighter classes, with abilities themed around zealous retribution and enemy debuffs as well as good old melee attacks.

What is the max party size in Original Sin 2? ›

Party Size Evolved for Divinity: Original Sin 2 - Definitive Edition. Party Size Evolved is a quality-of-life mod that increases the default party size limit to 6, with the option to configure it higher or lower, all the way to 10, or back down to 4.

How hard is Original Sin 2? ›

There are five different difficulty modes or ways to experience the game beyond the typical easy or hard -- plus a few extras in the Definitive Edition. Unfortunately, some can be quite difficult, even for those used to playing similar-style RPGs.

How do you become the arena champion in Divinity: Original Sin 2? ›

At the arena, players will encounter a quest called The Arena of Fort Joy. Here, you'll need to enlist in the arena and defeat all its contenders to become the champion. Claiming the title will allow you to remove your character's collar by speaking to Nebora.

How do I get to the arena of the one? ›

After you talk to the Eternal Arbiter, you will be teleported to the Arena of the One, along with your former companions, now Sworn to the God-King. You are instructed to get to the end faster than the others, but obviously, your former companions will try to kill you and stop you from getting past.

How do you remove collars in dos2? ›

You have to go to the blacksmith (Nebora by name) and she will remove the collar only on your main character (not the companions). She will refuse until you become the champion of Fort Joy arena (which is the case with you), so go to her and get the collar removed.

Where is Lohar Divinity? ›

Speaking with Lohar can gain you some new information about this. He is found in his private lair beneath the Tavern in Driftwood. In Driftwood, if you speak with Magister Reimond on the docks, he will be very suspicious of you.

How to open Mordus basem*nt? ›

Inside the hatch behind the protected lock is a dead dwarf on an altar who has a Velvety Pouch that contains the Glowing Eye. This is the gem needed to open the secret passage under Mordus' house in Driftwood.

Where is Garvan Divinity 2? ›

Garvan is an elf staying at Driftwood's Black Bull tavern ni 1242 AD.

Do enemies Respawn in Divinity Original Sin 2? ›

There are no respawning enemies, so finite XP. It's open world, but with a rather narrow fixed path through that open world based on the enemy levels.

How do you heal out of combat divinity in original sin? ›

you get fresh fish, or raw meat or well that, and you can make dinner which gives +1 STR for 3 turns and heals 15% HP. really easy to make, not quite a healing potion but you can buy tons of fish thru cyseal, and consume them for 15% healing each time. rats generally drop raw meat.

Do you fight each other at the end of divinity 2? ›

When all is said and done, you'll have 2 choices: Sacrifice yourself and surrender your source "for the good of Rivellon", or refuse and attack Lucian and Dallis. Both choices will lead to a fight.

Where do dismissed companions go in Divinity Original Sin 2? ›

If you dismiss companions in Fort Joy, they will go back to their original location, where you first recruited them.

References

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