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Contents
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The rewards are the same for all outcomes, even if you betray the Strikers.
Companion Affinity[edit]
There are multiple affinity events that can happen during this mission.
Affinity | Stage | Andreja | Barrett | Sam Coe | Sarah Morgan |
---|---|---|---|---|---|
The player has just agreed to betray the Strikers for a lot of credits. The Strikers are a gang - so they're not good guys, but the Disciples are psychopaths - so this is deciding to make the situation for Neon's poor worse for personal gain.[affinity 1] | ▼ | ⏬︎ | ⏬︎ | ▼ | |
The Striker gang is offered a chance to go legit and given a real job. It's a little shady, but undoubtedly better than what they were doing. Here the player urges them to take the job.[affinity 2] | ▲ | ▲ | ▲ | ▲ |
- ↑ The player has just agreed to betray the Strikers for a lot of credits. The Strikers are a gang - so they're not good guys, but the Disciples are psychopaths - so this is deciding to make the situation for Neon's poor worse for personal gain.
- ↑ The Striker gang is offered a chance to go legit and given a real job. It's a little shady, but undoubtedly better than what they were doing. Here the player urges them to take the job.
Mission Stages[edit]
The Showdown (City_Neon_Gang03) | ||
---|---|---|
Stage | Finishes Mission | Mission Entry |
0 | (STAGE 0) | |
1 | (ON START) | |
2 | (DEBUG: Finale) | |
100 | (Received the quest from Briggs) The Ebbside Strikers are finally going to hit the Disciples back. To learn the details, I should speak to Vogal. | |
200 | (Arranged Armor for the Strikers) | |
210 | (Convinced Newill) | |
220 | (SC Success: Discount on Armor) | |
230 | (SC Fail: No discount) | |
300 | (Talked with Vogal) The Ebbside Strikers are finally going to hit the Disciples back. I need to clear out three hangouts of the Disciples to buy time for Vogal to secure a weapons cache. Briggs also asked me to buy some armor from Newill - he claims he'll pay me back. | |
400 | (Hangout 1 Dealt with) | |
405 | (Disciple 1 Leader Talks) | |
410 | (Disciple: Speech Success) | |
420 | (Disciple: Speech Failure) | |
430 | (Hangout 1 attacks) | |
500 | (Hangout 2 Dealt with) | |
505 | (Holt speaks to player) | |
510 | (Holt Attacks) | |
520 | (PC Agrees to Betray Strikers) I made a deal with the Disciples to betray the Strikers. They've offered me a lot more credits than the Strikers will pay. All I have to do is take out the Strikers and they'll wire payment. It's not too late for me to help the Strikers. | |
600 | (Hangout 3 Dealt with) | |
650 | (Got near Hangout 3 - they go hostile) | |
700 | (Hangouts cleared) I dealt with all the Disciple hangouts. Now I need to regroup with the Strikers for the final assault on one of the Disciples bases. | |
800 | (Spoke to Andrea) It's show time. Time to hit the Disciples back where it hurts. | |
810 | (Strikers go with player) | |
820 | (Strikers Port In) | |
825 | (Striker Move Done) | |
850 | (Betrayed the Strikers) | |
875 | (Killed one of the Strikers) | |
900 | (Defeated all the Disciples) After defeating the Disciples, I heard a commotion downstairs. I should investigate. | |
1000 | (Spoke to Owen Dexler) Neon Security has offered to hire the Strikers to continue to keep the Disciples in check - except officially. Owen Dexler has asked me to make sure Briggs makes the right decision. | |
1100 | ((Complete) Spoke to Briggs) The Strikers are no more. Owen Dexler offered them a job working for Neon Security with the mandate to keep the Disciples in check. It's as happy an ending as you see on Neon. | |
1200 | ((Complete) Killed all the Strikers) After a lot of credits changing hands, I put down the Strikers for the Disciples. Ebbside's not going to get any better (probably worse) - but I got paid a mint. |
Notes
- Any text displayed in angle brackets (e.g.,
<Alias=LocationHold>
) is dynamically set by the Radiant Mission system, and will be filled in with the appropriate word(s) when seen in game. - Not all entries may appear in your log; which entries appear and which entries do not depends on the manner in which the mission is done.
- Stages are not always in order of progress. This is usually the case with missions that have multiple possible outcomes or missions where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
- If an entry is marked as "Finishes Mission" it means the mission disappears from the Active Mission list, but you may still receive new entries for that mission.
- On the PC, it is possible to use the console to advance through the mission by entering
setstage City_Neon_Gang03 stage
, wherestage
is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) mission stages, but it is possible to clear all stages of the mission usingresetquest City_Neon_Gang03
.
Starfield Side Missions | |
---|---|
New Atlantis | A Break at Dawn• A Light in the Darkness• A Parting Gift• A Shipment for Salinas• A Tree Grows in New Atlantis• Alternating Currents• An Invitation• Beautiful Secrets• Coffee Run• Dear Sister• Distilling Confidence• Drinks on the House• Due in Full• Gem Jealousy• Keeping the Peace• Late Bloomer• Liquid Assets• Olive Branch• Out On a Limb• Overdesigned• Primary Sources• Reliable Care• Search and Seizure• Spreading the News• Suspicious Activities• Tapping the Grid• Terror Brew• The Art Dealer• The Boot• The Kindness of Strangers• Two Tales, Two Cities |
Cydonia | Freight Fright• Heart of Mars• Media Sponge• My North Star• Psyched• Red Tape Blues• Red Tape Reclamation• Red Tape Runaround• Refurbished Goods• Runaway• Space Frog from Outer Space• Special Delivery• Start-Up Stopped• The Bounty That Got Away• Top of the L.I.S.T. |
Akila | Beer Run• Blast Zone• Charity of the Wolf• Defensive Measures• False Positives• First Edition• Hand Delivered• Last Will and Testament• Leader of the Pack• Rough Landings• Solomon's Trove• The Great Laredo Caper |
Neon | All for One• Balancing the Books• Bare Metal• Dirty Laundry• Display of Power• Fishy Business• Hard Luck• Loose Ends• Mob Mentality• Relief Run• Saburo's Solution• Superfan• Supply Line• The Audition• The Showdown• Unjustified• Drydock Blues: Taiyo Astroneering Store |
Gagarin Landing | Missed Connections• Missed the Mark• Sure Bet• UC Wants You! |
HopeTown | Captain's Bounty• Drydock Blues: Hopetech• The Akila Run |
New Homestead | Brownout• Special Sauce• Starsap Tours• Tourists Go Home |
Paradiso / ECS Constant | Debt Forgiveness• Escape from the Endless Voyage• Family Reunion• First Contact• Last Resort• Lost and Found• Proper Tea Theft• Wanted Guest |
Red Mile | Run the Red Mile |
The Eleos Retreat | Dead Stop• Ghost Hunt• Exorcism• Peacemaker |
The Den | Re-Re-Application• Winning Hearts and Minds |
Deimos Staryard | Drydock Blues: Deimos Staryard• Taste of Home |
Stroud-Eklund | Drydock Blues: Stroud-Eklund Staryard |
Trident Luxury Lines Staryard | Drydock Blues: Trident Luxury Lines Staryard• Fueling Greatness |
Crucible | Operation Starseed• Secret Lives |
Space | Failure to Communicate• Groundpounder• Juno's Gambit• Legendary Ship: Ecliptic Battleship Camulus• Legendary Ship: Spacer Scavenger Blattodea• Legendary Ship: Va'ruun Shroudbearer• Mantis• Ship Racing |
Planet | Clear the Skies• Data Collection• Left Behind• Mining Run• Pirate Activity• Planetary Survey• Return to the Fold• Security Concerns• Vapor Analysis• Hunted Homesteaders• Unusual SOS |
Mission Board | Supply Location• Transport Passenger• Deliver to Location• Destroy Ship |
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