Starfield:The Showdown - Starfield Wiki (2024)

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Contents

  • 1 Companion Affinity
  • 2 Mission Stages

Please add a description for this mission
Location(s):None
ID:City_Neon_Gang03
Rewards
XP:100
Credits?:Side Large plus 10,000 if you bought armor for the Strikers
OtherRewards:Street Sweeper
← PreviousConcurrentNext →
Display of Power

The rewards are the same for all outcomes, even if you betray the Strikers.

Companion Affinity[edit]

There are multiple affinity events that can happen during this mission.

AffinityStageAndrejaBarrettSam CoeSarah Morgan

The player has just agreed to betray the Strikers for a lot of credits. The Strikers are a gang - so they're not good guys, but the Disciples are psychopaths - so this is deciding to make the situation for Neon's poor worse for personal gain.[affinity 1]

⏬︎

⏬︎

The Striker gang is offered a chance to go legit and given a real job. It's a little shady, but undoubtedly better than what they were doing. Here the player urges them to take the job.[affinity 2]

  1. The player has just agreed to betray the Strikers for a lot of credits. The Strikers are a gang - so they're not good guys, but the Disciples are psychopaths - so this is deciding to make the situation for Neon's poor worse for personal gain.
  2. The Striker gang is offered a chance to go legit and given a real job. It's a little shady, but undoubtedly better than what they were doing. Here the player urges them to take the job.

Mission Stages[edit]

The Showdown (City_Neon_Gang03)
StageFinishes MissionMission Entry
0(STAGE 0)
1(ON START)
2(DEBUG: Finale)
100(Received the quest from Briggs)
The Ebbside Strikers are finally going to hit the Disciples back. To learn the details, I should speak to Vogal.
200(Arranged Armor for the Strikers)
210(Convinced Newill)
220(SC Success: Discount on Armor)
230(SC Fail: No discount)
300(Talked with Vogal)
The Ebbside Strikers are finally going to hit the Disciples back. I need to clear out three hangouts of the Disciples to buy time for Vogal to secure a weapons cache. Briggs also asked me to buy some armor from Newill - he claims he'll pay me back.
400(Hangout 1 Dealt with)
405(Disciple 1 Leader Talks)
410(Disciple: Speech Success)
420(Disciple: Speech Failure)
430(Hangout 1 attacks)
500(Hangout 2 Dealt with)
505(Holt speaks to player)
510(Holt Attacks)
520(PC Agrees to Betray Strikers)
I made a deal with the Disciples to betray the Strikers. They've offered me a lot more credits than the Strikers will pay. All I have to do is take out the Strikers and they'll wire payment. It's not too late for me to help the Strikers.
600(Hangout 3 Dealt with)
650(Got near Hangout 3 - they go hostile)
700(Hangouts cleared)
I dealt with all the Disciple hangouts. Now I need to regroup with the Strikers for the final assault on one of the Disciples bases.
800(Spoke to Andrea)
It's show time. Time to hit the Disciples back where it hurts.
810(Strikers go with player)
820(Strikers Port In)
825(Striker Move Done)
850(Betrayed the Strikers)
875(Killed one of the Strikers)
900(Defeated all the Disciples)
After defeating the Disciples, I heard a commotion downstairs. I should investigate.
1000(Spoke to Owen Dexler)
Neon Security has offered to hire the Strikers to continue to keep the Disciples in check - except officially. Owen Dexler has asked me to make sure Briggs makes the right decision.
1100((Complete) Spoke to Briggs)
The Strikers are no more. Owen Dexler offered them a job working for Neon Security with the mandate to keep the Disciples in check. It's as happy an ending as you see on Neon.
1200((Complete) Killed all the Strikers)
After a lot of credits changing hands, I put down the Strikers for the Disciples. Ebbside's not going to get any better (probably worse) - but I got paid a mint.

Notes

  • Any text displayed in angle brackets (e.g., <Alias=LocationHold>) is dynamically set by the Radiant Mission system, and will be filled in with the appropriate word(s) when seen in game.
  • Not all entries may appear in your log; which entries appear and which entries do not depends on the manner in which the mission is done.
  • Stages are not always in order of progress. This is usually the case with missions that have multiple possible outcomes or missions where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
  • If an entry is marked as "Finishes Mission" it means the mission disappears from the Active Mission list, but you may still receive new entries for that mission.
  • On the PC, it is possible to use the console to advance through the mission by entering setstage City_Neon_Gang03 stage, where stage is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) mission stages, but it is possible to clear all stages of the mission using resetquest City_Neon_Gang03.

Starfield Side Missions

New Atlantis

A Break at DawnA Light in the DarknessA Parting GiftA Shipment for SalinasA Tree Grows in New AtlantisAlternating CurrentsAn InvitationBeautiful SecretsCoffee RunDear SisterDistilling ConfidenceDrinks on the HouseDue in FullGem JealousyKeeping the PeaceLate BloomerLiquid AssetsOlive BranchOut On a LimbOverdesignedPrimary SourcesReliable CareSearch and SeizureSpreading the NewsSuspicious ActivitiesTapping the GridTerror BrewThe Art DealerThe BootThe Kindness of StrangersTwo Tales, Two Cities

Cydonia

Freight FrightHeart of MarsMedia SpongeMy North StarPsychedRed Tape BluesRed Tape ReclamationRed Tape RunaroundRefurbished GoodsRunawaySpace Frog from Outer SpaceSpecial DeliveryStart-Up StoppedThe Bounty That Got AwayTop of the L.I.S.T.

Akila

Beer RunBlast ZoneCharity of the WolfDefensive MeasuresFalse PositivesFirst EditionHand DeliveredLast Will and TestamentLeader of the PackRough LandingsSolomon's TroveThe Great Laredo Caper

Neon

All for OneBalancing the BooksBare MetalDirty LaundryDisplay of PowerFishy BusinessHard LuckLoose EndsMob MentalityRelief RunSaburo's SolutionSuperfanSupply LineThe AuditionThe ShowdownUnjustifiedDrydock Blues: Taiyo Astroneering Store

Gagarin Landing

Missed ConnectionsMissed the MarkSure BetUC Wants You!

HopeTown

Captain's BountyDrydock Blues: HopetechThe Akila Run

New Homestead

BrownoutSpecial SauceStarsap ToursTourists Go Home

Paradiso / ECS Constant

Debt ForgivenessEscape from the Endless VoyageFamily ReunionFirst ContactLast ResortLost and FoundProper Tea TheftWanted Guest

Red Mile

Run the Red Mile

The Eleos Retreat

Dead StopGhost HuntExorcismPeacemaker

The Den

Re-Re-ApplicationWinning Hearts and Minds

Deimos Staryard

Drydock Blues: Deimos StaryardTaste of Home

Stroud-Eklund

Drydock Blues: Stroud-Eklund Staryard

Trident Luxury Lines Staryard

Drydock Blues: Trident Luxury Lines StaryardFueling Greatness

Crucible

Operation StarseedSecret Lives

Space

Failure to CommunicateGroundpounderJuno's GambitLegendary Ship: Ecliptic Battleship CamulusLegendary Ship: Spacer Scavenger BlattodeaLegendary Ship: Va'ruun ShroudbearerMantisShip Racing

Planet

Clear the SkiesData CollectionLeft BehindMining RunPirate ActivityPlanetary SurveyReturn to the FoldSecurity ConcernsVapor AnalysisHunted HomesteadersUnusual SOS

Mission Board

Supply LocationTransport PassengerDeliver to LocationDestroy Ship

Starfield:The Showdown - Starfield Wiki (4)

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Starfield:The Showdown - Starfield Wiki (2024)

FAQs

Should I side with strikers or disciples Starfield? ›

If you choose to side with the Disciples, you will then head back to Madame Sauvage's and kill all the Strikers' leaders. Choosing this option will likely make your companion very angry with you, so if that's something that matters to you, we recommend siding with the Strikers.

What are the rewards for the Starfield Showdown? ›

For your rewards, you'll get: 9500 Credits, Street Sweeper (Pistol), and 100 XP. If you continue reading is because you're not betraying the Strikers. In such case, go ahead and kill these Disciples. They are extremely easy and there'll be no problems with the law (you'll see why later).

How do you get armor in Starfield Showdown? ›

To get the armor, you'll have to find James Newill's store in Neon Core and ask James to sell his armor to the Strikers (you may have already met him during the All for One side mission). If you manage to persuade him, you can buy it for 5,000 credits instead of 8,000 credits.

Who are the disciples in Starfield? ›

The Disciples are a street gang from Neon who are considered cruel and dangerous even by those standards.

What happens if you betray the strikers in Starfield? ›

The rewards are the same for all outcomes, even if you betray the Strikers.

What is the best faction to side with Starfield? ›

1 Crimson Fleet

The Crimson Fleet faction questline is one of Starfield's best, and most of its success is because the nature of its story essentially allows players to play two faction quests at once. Players are recruited by UC Sysdef, a special organization tasked with defeating the infamous Crimson Fleet.

What is the best faction allegiance in Starfield? ›

In terms of story and rewards, United Colonies is the best faction in Starfield and a great choice to join first. UC is one of the most powerful factions in the game, with far-flung outposts spread throughout the galaxy.

What are the benefits of joining each faction in Starfield? ›

Joining Factions will grant players access to additional Missions that can reap additional rewards when completed. This is in addition to the basic benefits, discounts, and possible resources different Factions may provide in their territories.

How to get the invisibility suit in Starfield? ›

To achieve invisibility, players must reach Rank 3 in the Concealment Skill. Furthermore, temporary invisibility can be obtained by wearing Chameleon spacesuits or utilizing the Void Form power.

Are EM weapons non lethal in Starfield? ›

A small number of weapons are naturally non-lethal, using Electro-Magnetic (EM) rounds to stun enemies.

What does Chameleon do in Starfield? ›

Chameleon is an Armor Perk in Starfield. Chameleon allows the wearer to blend with the environment while sneaking.

Is there romance in Starfield? ›

There are four romance options in Starfield, and they are all members of Constellation. Below, you can find all four Starfield romance options: Sarah Morgan (she/her)

Why does Starfield have 1000 planets? ›

We could have made a game where there are four cities and four planets. But that would not have the same feeling of being this explorer.” So Starfield has promised 1,000 searchable planets, about 10 percent of which contain life in addition to quests and valuable raw materials.

Is there Earth in Starfield? ›

Is Earth in Starfield? Yes, Earth is in Starfield, even though humanity has abandoned it in favour of settling less hostile environments in places like New Atlantis on the planet Jemison.

Should you join the website Strikers in Starfield? ›

So, if you want to help the city of Neon out, you can help the Ebbside Strikers rid the city of the Disciples once and for all. Even though they are a gang, they are the better of the two options (and you cannot join the Disciples).

How to start back to the grind in Starfield? ›

Quick Walkthrough
  1. Apply for a job at a Ryujin Industries Kiosk.
  2. Travel to Neon on Volii Alpha in the Volii system.
  3. Attend your interview at Ryujin Tower.
  4. (Optional) Check in with Lane Garza.
  5. Take a seat.
  6. Complete your interview.
  7. Pick up coffee at Terrabrew.
  8. Deal with Tomo.

How to get disciple outfit in Starfield? ›

You can get the Disciples Streetwear by killing and looting the body of Neon Gang Disciples. You can find the Neon Gang Disciples if you do the Ebbside Strikers faction mission.

References

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